For example, both the fighter and the paladin have a d10, so if you are a paladin 5/fighter 5, you have ten d10 Hit Dice. If the Hit Dice are the same die type, you can simply pool them together. You add together the Hit Dice granted by all your classes to form your pool of Hit Dice. You gain the 1st-level hit points for a class only when you are a 1st-level character. Hit Points and Hit DiceYou gain the hit points from your new class as described for levels after 1st. So, if you are a cleric 6/ fighter 1, you must gain enough XP to reach 8th level before you can take your second level as a fighter or your seventh level as a cleric. Without the full training that a beginning character receives, you must be a quick study in your new class, having a natural aptitude that is reflected by higher- than-average Ability Scores.Įxperience PointsThe experience point cost to gain a level is always based on your total character level, as shown in the Character Advancement table, not your level in a particular class. For example, a barbarian who decides to multiclass into the druid class must have both Strength and Wisdom scores of 13 or higher. PrerequisitesTo qualify for a new class, you must meet the ability score prerequisites for both your current class and your new one, as shown in the Multiclassing Prerequisites table. Compared to a single-class character of the same level, you’ll sacrifice some focus in exchange for versatility. You might even start progressing in a third or fourth class. For example, if you have three levels in wizard and two in fighter, you’re a 5th-level character.Īs you advance in levels, you might primarily remain a member of your original class with just a few levels in another class, or you might change course entirely, never looking back at the class you left behind. Your levels in all your classes are added together to determine your character level. With this rule, you have the option of gaining a level in a new class whenever you advance in level, instead of gaining a level in your current class. Doing so lets you mix the abilities of those classes to realize a character concept that might not be reflected in one of the standard class options. MulticlassingMulticlassing allows you to gain levels in multiple classes. Consult the information in your character’s class description to see what other improvements you gain at each level. The Character Advancement table summarizes the XP you need to advance in levels from level 1 through level 20, and the proficiency bonus for a character of that level. His hit point maximum then increases by 8. For example, if your 7th-level fighter has a Constitution score of 17, when he reaches 8th level, he increases his Constitution score from 17 to 18, thus increasing his Constitution modifier from +3 to +4. When your Constitution modifier increases by 1, your hit point maximum increases by 1 for each level you have attained. Alternatively, you can use the fixed value shown in your class entry, which is the average result of the die roll (rounded up). Roll that Hit Die, add your Constitution modifier to the roll, and add the total to your hit point maximum. In addition, every character’s proficiency bonus increases at certain levels.Įach time you gain a level, you gain 1 additional Hit Die. You can’t increase an ability score above 20. Some of these features allow you to increase your Ability Scores, either increasing two scores by 1 each or increasing one score by 2. When your character gains a level, his or her class often grants additional features, as detailed in the class description. This advancement is called gaining a level. A character who reaches a specified experience point total advances in capability. Beyond 1st LevelAs your character goes on adventures and overcomes challenges, he or she gains experience, represented by experience points.
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